1. Open Turf in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
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1. Open 04b_Floodlab.map in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\forerunner\industrial\doors\door_tron_lg_containment_shield\door_tron_lg_co
ntainment_shield
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield Shader.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
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1. Go to [+mode]
2. Click on the [+]
3. Scroll down until you see -scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
4. On the right side, (Right-Click>Display>Idents) change both shaders to scenarios\objects\forerunner\industrial\doors\door_tron_lg_containment_shield\shaders\door_tron_lg_containment_shield
5. Go to [+hlmt]
6. Click on the [+]
7. scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
8. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
9. Highlight the PHMO and Null it.
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1. resign it.
2. ftp it to your xbox and it's ready to go.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield.
8. Hit "Save"
--------------------------------------------------------------------------------
1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
--------------------------------------------------------------------------------
1. Open 04b_Floodlab.map in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\forerunner\industrial\doors\door_tron_lg_containment_shield\door_tron_lg_co
ntainment_shield
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield Shader.
8. Hit "Save"
--------------------------------------------------------------------------------
1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
--------------------------------------------------------------------------------
1. Go to [+mode]
2. Click on the [+]
3. Scroll down until you see -scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
4. On the right side, (Right-Click>Display>Idents) change both shaders to scenarios\objects\forerunner\industrial\doors\door_tron_lg_containment_shield\shaders\door_tron_lg_containment_shield
5. Go to [+hlmt]
6. Click on the [+]
7. scenarios\objects\covenant\military\scarab\plasma_door\plasma_door
8. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
9. Highlight the PHMO and Null it.
--------------------------------------------------------------------------------
1. resign it.
2. ftp it to your xbox and it's ready to go.