1. move the gate into the coagulation
2. duplicate a itmc(in the itmc tag) of anything, and set it to spawn the mach (containment gate) you want.
3. now you have to make a decision, if you are planning to release this mod to the public, you need to do the hard way, if you dont plan on releasing this to the public, then do it the easy way
(you are probably wondering why does it matter??? well it matters because when you make it so the gate can spawn a bunch and you can move them to make a racetrack, the program that you use, it makes the map improper, and that makes it so the patch you make really screwed up, aka you cant release to the public...so to make a patch that you do want to release to the public you must use entity to clone chunks in the netgame equiptment section of the scnr tag aka make a bunch of bridges)
3. THE EASY WAY: (WARNING: this makes it so you cannot make a working patch for your mod) get a program called reflexive chunk adder, HERE
1. then open the program, and go to file open.
2. then where it has vehi in the box, click it and scroll up to scnr, then in the box next to it, find collections
3. then where it says meta offset, use the only option there is, which says whatever map you are using's name and then a bunch of numbers
4. then click all done here
5. on the right side, close to the top, it says added chuck info. right under that there is a box, that says add chunk, check the box next to it... and where it says Chunk # click it, and scroll to 0
6. then the box right next to it, it says # to add you need to enter the number of brides you think u are going to need there, to do that click one and type the number
I WOULD PUT AROUND 60 OR 70 NO MORE THAN 80 BECASUE YOUR MAP WILL FREEZE
7. then THE MOST IMPORTANT PART is to click inject as new, at the bottom right corner, then click add... after it is done, you have added the chunks so the bridges will spawn. NOTICE how it made a new map, but in the same folder as the other map, that is because you need to know how many chunks the mod had before you added the new ones.
8. Now how do you know what the chunks will spawn? well you need another program to do that to it is HERE
9. Now open the map that DOES NOT have the .map at the end of it, and where it says chunk number at the top, scroll to the very bottom of the drop down box. and see what number it is.
FOR COAGULATION: you edit the 61st chunk
FOR CONTAINMENT: you edit the 175th chunk
10. Now open the map that DOES have the .map at the end of it, and go the chunk i put above, if you are doing this to a map that isnt there, i told you how to find it above.
11. then at the bottom, it says itmc, well if you remember from the begining, you dupliacted an itmc and set it to be the containment bridge...so set all of the chunks from 61 on (for coagulation) 175th on (for containment) etc, to be the duplicated itmc that you made spawn a bridge.
Good job, now you have the bridges spawned, but obviously not in the right place
4. THE HARD WAY. dont want to write another detailed tut, maybe tomorrow
5. Now how do we get the bridges to be set up in a racetrack form????? well the answer to that is quite simple actually, it is ENTITY BETA OR ALPHA...
6. Open you map in entity of any version, and go to the sbsp tag.
7. Then if you are in entity alpha 1, go to tools, at the top right, then raw editor, and if you are in any beta form of entity, go to the blue + sign, and choose view bsp
8. it might be a while to load, but once it loads, time for racetrack making...then you go to visible spawns, in the top bar, and click collections.
9. then your ramps have appeared on the map YAYAYAYAYAYAY so now, how do you move them?
CONTROLS FOR ENTITY BSP VIEWER:
MOST IMPORTANT THING...SAVE AFTER EVERY KIND YOU ROTATE, SO IF YOU ROTATE THE MACH WITH CTRL, THEN SAVE IT BEFORE YOU ROTATE IT WITH SHIFT
to select an object, simply click it
1. hold ctrl and drag mouse is rotating one way
2. hold ****f and drag mouse is another way
3. hold alt and drag mouse is the third way
4. to move the ramp up, is page up
5. to move the ramp down is page down
to move the camera around in the bsp viewer the controls are:
1. W to go forward
2. S to go backwards
3. A to go right
4. D to go left
to move the object you have selected:
1. up arrow -------- go forwards
2. down arrow ------- go backwards
3. let arrow ------go left
4. right arrow ------ go right
I hope this has helped you to figure out how to makea racetrack....
2. duplicate a itmc(in the itmc tag) of anything, and set it to spawn the mach (containment gate) you want.
3. now you have to make a decision, if you are planning to release this mod to the public, you need to do the hard way, if you dont plan on releasing this to the public, then do it the easy way
(you are probably wondering why does it matter??? well it matters because when you make it so the gate can spawn a bunch and you can move them to make a racetrack, the program that you use, it makes the map improper, and that makes it so the patch you make really screwed up, aka you cant release to the public...so to make a patch that you do want to release to the public you must use entity to clone chunks in the netgame equiptment section of the scnr tag aka make a bunch of bridges)
3. THE EASY WAY: (WARNING: this makes it so you cannot make a working patch for your mod) get a program called reflexive chunk adder, HERE
1. then open the program, and go to file open.
2. then where it has vehi in the box, click it and scroll up to scnr, then in the box next to it, find collections
3. then where it says meta offset, use the only option there is, which says whatever map you are using's name and then a bunch of numbers
4. then click all done here
5. on the right side, close to the top, it says added chuck info. right under that there is a box, that says add chunk, check the box next to it... and where it says Chunk # click it, and scroll to 0
6. then the box right next to it, it says # to add you need to enter the number of brides you think u are going to need there, to do that click one and type the number
I WOULD PUT AROUND 60 OR 70 NO MORE THAN 80 BECASUE YOUR MAP WILL FREEZE
7. then THE MOST IMPORTANT PART is to click inject as new, at the bottom right corner, then click add... after it is done, you have added the chunks so the bridges will spawn. NOTICE how it made a new map, but in the same folder as the other map, that is because you need to know how many chunks the mod had before you added the new ones.
8. Now how do you know what the chunks will spawn? well you need another program to do that to it is HERE
9. Now open the map that DOES NOT have the .map at the end of it, and where it says chunk number at the top, scroll to the very bottom of the drop down box. and see what number it is.
FOR COAGULATION: you edit the 61st chunk
FOR CONTAINMENT: you edit the 175th chunk
10. Now open the map that DOES have the .map at the end of it, and go the chunk i put above, if you are doing this to a map that isnt there, i told you how to find it above.
11. then at the bottom, it says itmc, well if you remember from the begining, you dupliacted an itmc and set it to be the containment bridge...so set all of the chunks from 61 on (for coagulation) 175th on (for containment) etc, to be the duplicated itmc that you made spawn a bridge.
Good job, now you have the bridges spawned, but obviously not in the right place
4. THE HARD WAY. dont want to write another detailed tut, maybe tomorrow
5. Now how do we get the bridges to be set up in a racetrack form????? well the answer to that is quite simple actually, it is ENTITY BETA OR ALPHA...
6. Open you map in entity of any version, and go to the sbsp tag.
7. Then if you are in entity alpha 1, go to tools, at the top right, then raw editor, and if you are in any beta form of entity, go to the blue + sign, and choose view bsp
8. it might be a while to load, but once it loads, time for racetrack making...then you go to visible spawns, in the top bar, and click collections.
9. then your ramps have appeared on the map YAYAYAYAYAYAY so now, how do you move them?
CONTROLS FOR ENTITY BSP VIEWER:
MOST IMPORTANT THING...SAVE AFTER EVERY KIND YOU ROTATE, SO IF YOU ROTATE THE MACH WITH CTRL, THEN SAVE IT BEFORE YOU ROTATE IT WITH SHIFT
to select an object, simply click it
1. hold ctrl and drag mouse is rotating one way
2. hold ****f and drag mouse is another way
3. hold alt and drag mouse is the third way
4. to move the ramp up, is page up
5. to move the ramp down is page down
to move the camera around in the bsp viewer the controls are:
1. W to go forward
2. S to go backwards
3. A to go right
4. D to go left
to move the object you have selected:
1. up arrow -------- go forwards
2. down arrow ------- go backwards
3. let arrow ------go left
4. right arrow ------ go right
I hope this has helped you to figure out how to makea racetrack....