Laser Sighted BR
open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and go to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and go to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26